Technology

Huntsville Public Library offers our users much more than books. Explore all of the different technologies available to you.

Chromebooks

What is a Chromebook?

Chromebooks are computers that run Chrome OS, an operating system that is web-based, uses cloud storage, and uses Google Apps.

Who can use a Chromebook?

Any Huntsville Public Library member with an account in good standing can borrow a Chromebook.

How long can I use it?

You can only use a Chromebook in the library. You can borrow one for two hours. You must return it to a staff member at the Central Service Desk. You are responsible for the Chromebook, power cords and any accessories checked out on your card; a lost or stolen Chromebook will be billed to your account.

How do I turn it on?

You will find the power button on the upper-right corner of the keyboard. A "welcome" screen will appear when the Chromebook first boots up.

Getting started

Once the Chromebook is on, press "Let's Go" and then select the Huntsville Library Wi-Fi network. Continue through the prompts, including agreeing to the Huntsville Library Wi-Fi Terms of Service, until you get to the Chromebook Sign-in.

Logging into the Chromebook

If you have a Google (Gmail or Android) account, you can use it to sign in. If you do not have a Google account, you can create one for free or you can choose “Browse as Guest”. Browsing as a Guest will limit what you can do with the Chromebook.

Chromebook basics

In the bottom left corner you will find the icons for the App Launcher and for Google Chrome. Use can use the App Launcher to start any apps you may have added to your Google Account, or to view your files. Use Google Chrome to get on the Internet. Once you're in Google Chrome, you can use the search box to either put in a web address or a search term for Google.

How do I save a file?

Chromebooks save files within their internal storage. You can access the storage by going to the App Launcher and selecting Files. Library staff will erase all files on the Chromebook upon return. You can save a file to your own external drive - such as a USB thumb drive, or you can save files to a cloud storage platform. Here are some options:

All cloud storage platforms require an account.

How do I download apps?

Log in to your Google Account to download apps from the Chrome Web Store. Click on the App Launcher and select the Web Store. Once you are in the Web Store, you can add apps to your Google Account. The next time you log into the Chromebook all your apps will be there.

How do I create a document?

There are a few ways to create documents on a Chromebook. If you have logged in with a Google Account, you will have access to Google Docs. Google Docs will save files directly to Google Drive. You can also use Microsoft Word Online. Download it from the Chrome Web Store and install the Microsoft Office Online Chrome Extension. Microsoft Office Online requires a Microsoft account (Hotmail, Outlook or Live).

How do I print?

You cannot print directly from the Chromebook. Save your document to an external drive or to a cloud platform and then print from one of our public computers.

How do I sign off?

Click on your profile picture on the bottom right hand corner and select sign out. When you return the Chromebook, library staff will erase all data on it.

Extra support

 

FLIR One Pro Thermal Imaging Camera

Check availability of the FLIR One Pro

 What is the FLIR One Pro?

The FLIR One Pro is a thermal imaging camera attachment for your smart phone or tablet. The version that the Library has purchased is the FLIR One Pro with USB-C connection for newer Android devices. It comes with a USB-C to Micro USB adapter for older model Android devices.

Some of the features of the FLIR One include:

  • Powerful thermal imaging camera lets you find hidden electrical problems, energy loss, water damage, and other heat-related issues.
  • Free FLIR ONE app features exclusive content, real-time professional tips and tricks, multiple spot meters, and easy automated reporting so you can document your findings.
  • FLIR ONE allows you to see and measure temperature differences between-4 Degree F and 752 Degree F (-20 Degree to 400 Degree C) accurately and from a safe distance.
  • MSX and VividIR enhanced image processing and video capabilities give you the sharpest mobile thermal imaging performance.
  • OneFit adjustable connector allows for use with compatible protective cases.
Borrowing the FLIR One Pro

Borrowing rules and regulations:

  • Only adult cards (18+) in good standing can be used to check out the FLIR One Pro.
  • Holds can be placed on the FLIR One Pro, and will remain on the hold shelf for 3 days.
  • The FLIR One Pro can be borrowed for 7 days. There are no renewals on the FLIR One Pro.
  • Late charges for the FLIR One Pro are $1 per day.
  • The FLIR One Pro must be returned in person to the library during opening hours. It cannot be returned in the book drop. Borrowers are held responsible if it gets damaged after putting it in the book drop.
  • Users are responsible for any loss or damages that happen during their lending period. Lost or damaged charges: $534.98 for the camera; $4.99 for the USB adapter.

FLIR One Package Contents:

  • FLIR One Pro camera
  • USB-C to Micro USB adapter
  • USB-C charging cable
  • Carrying case for the camera and adapter
Compatible Devices

To be compatible with FLIR ONE, a device must meet the minimum requirements. The FLIR One has been tested with Samsung phones and Google phones. It may work with other devices, so long as they meet the following:

  • At least Android Version 5.0.0 (Lollipop)
  • GPS, Location, OTG USB, Flashlight, and Microphone Capabilities
  • For Panorama functionality: Gyroscope and Accelerometer Capabilities
  • GPS, Location, Microphone, and Flashlight Permissions

The version that the Library has purchased is the FLIR One Pro with USB-C connection for newer Android devices. We provide a USB-C to Micro USB adapter for older model Android devices.

FLIR One App

To use the FLIR One Pro camera you will need the FLIR One App. Visit Google Play (Play Store) and do a search for “FLIR One”. Download the app to your Android device.

More Information

For more information about the FLIR One Pro, visit the following websites:

 

Launchpads

Launchpads are pre-loaded tablets with content for kids, teens, and adults.

  • Launchpads can only be borrowed with an Adult (18+) card.
  • One Launchpad can be borrowed per card.
  • Launchpads can be borrowed for 7 days. There are no renewals on Launchpads.
  • Launchpads must be returned directly to library staff when the library is open. Launchpads cannot be placed in the book drop.

Check our catalogue to see available titles

Light Therapy Lamp

We have two light therapy lamps at the library, one of which you can take home.

Check the availability of the light therapy lamp

What is a light therapy lamp?

Light therapy lamps, or seasonal affective disorder (SAD) lamps, imitates outdoor natural light. Late fall and winter months tend to lack sunshine, which can affect people negatively. These lights are intended to improve mood and overall sense of well-being.

What is seasonal affective disorder?

Seasonal affective disorder (SAD) is a type of depression that can affect people as the days grow shorter in the fall and winter.

Symptoms of SAD can include:

  • Changes in appetite
  • Weight gain
  • Decreased energy
  • Fatigue
  • Tendency to oversleep
  • Difficulty concentrating
  • Irritability
  • Avoidance of social situations
  • Feelings of anxiety and despair

Where can I use it?

Our in-house light therapy lamp is on a study table between the fiction and non-fiction stacks. It is available on a first-come, first served basis. We also have a light therapy lamp that you can take home.

How to use a light therapy lamp?

Sit in front of the lamp for 20 to 30 minutes and about two feet away. Face the lamp and allow the light to shine on your face but not directly in your eyes. Do not stare directly into the light. Adjust the angle of the lamp to suit your position.

Is the light therapy lamp safe to use?

Light therapy lamps are safe, but do have potential side effects. Side effects can include nausea, headaches and/or eye strain, but are rare. There are no known long-term side effects of light therapy. If you experience discomfort, stop using the lamp and contact your doctor.

People with certain medical conditions (retinal disease, macular degeneration or diabetes), and those taking certain medications (melatonin, thioridazine, or lithium) should consult a doctor before using light therapy lamps.

Use of the lamp is at your own discretion. Huntsville Public Library is not liable for any health issues related to the use of the lamp.

Maker Kits

Maker Kits are hands-on tech gadgets that you may have tried at library programs. Adult library users are welcome to borrow a maker kit for seven days to interact, play and learn together with their child or the children in their care.

Circuit Beats

Check availability

Make music out of almost anything!

Complete an electrical circuit to turn bananas into a piano. Or use a flower, glass of water, ice cream – whatever you can dream up that conducts electricity -- and 4 other sound options to bang out more beats.

  • Plays 5 different sounds (piano, drums, guitar, cat sounds, or record your own!) and 6 different notes
  • 7 brightly coloured wire clips to connect your bananas and other objects (bananas and objects not included)
  • Broadcast your beats with the cool cat ear speaker headbands
  • Ages: 6+ years
Code-a-Pillar

Check availability

Code-a-Pillar features 9 easy-to-connect segments that preschoolers can arrange and rearrange to “tell” the toy how to move: forward, left, right, wiggle, dance or even wait for a couple seconds before moving again.

• 9 segments, endless combinations!
• Kids connect the segments to make Code-a-Pillar go forward, left, right or wherever they choose
• Each segment lights up as the action happens!
• Motorized head segment features lights, sounds and blinking eyes to bring Code-a-Pillar to life!
• Can you reach the target? Challenge kids to configure the segments so Code-a-Pillar can get to the targets.
• Includes 9 easy-to-connect segments, motorized head segment, and 3 targets.
• Helps develop skills like sequencing, critical thinking, reasoning, discovery, memory, problem-solving and experimentation.
• Gives fine motor skills a good workout.
• Kids discover that their actions make things happen (also known as cause & effect).

Cubetto

Check availability

Cubetto is the friendly wooden robot that will teach your child the basics of computer programming through adventure and hands on play.

Cubetto is the Montessori-approved coding toy for children aged 3+, powered by a tangible programming language made of colourful blocks. Children guide Cubetto through a series of maps and stories, and learn the basics of computer programming and STEM skills without the use of a screen.

Visit the Primo Toys website for more information.

Dash

Check availability

Dash is a real robot for children ages 8 and up that is responsive to its world; your child can bring it to life with free apps available on iOS and Android.

  • Dash comes with hundreds of exciting coding adventures and projects available in Wonder and Blockly apps.
  • Use your Apple or Android smart phone or tablet to program Dash to move, dance, light up, make sounds, avoid obstacles, and even react to their voice.
  • The Wonder and Blockly apps feature built-in challenge tutorials that teach you how to program Dash from the very beginning of each program!

Visit the Wonder Workshop website for more information.

Magbuilder

Check availability

Create 2D and 3D Shapes: Easily build anything from two-dimensional to three-dimensional shapes with powerful magnets holding them firmly in place making stacking the block easy.

  • Creative and Imaginative Development: Teaches children problem-solving skills, fine motor skills, inspires creativity and brain development. Suitable for group play as well and enhance collaboration among friends.
  • Awesome activity alone or together with Parents and Grandparents to build an endless array of eye catching designs and learn Mechanics with 66 pcs magnetic building blocks toy set which comes with a pair of wheels to build Cars, Bus etc. Kids will surprise you with the models they build using their imagination.
  • A great entertainment toy for toddlers and pre-schoolers to develop problem-solving skills, fine motor skills, inspires creativity and brain development. Helps Children build confidence, learn Collaboration and Teamwork, and transform their mind to do wonders in the world.

Visit the Simbans website for more information.

Makey Makey

Check availability

Makey Makey is an invention kit for the 21st century. Turn everyday objects into touchpads and combine them with the internet. It's a simple Invention Kit for Beginners and Experts doing art, engineering, and everything in between.

  • Turn everyday objects like bananas into touchpads!
  • Connect the world around you to your computer! Setup takes just seconds.
  • Just plug, clip, and play! No programming knowledge needed.
  • 1000s of possibilities! Draw your own game controller! Dance like never before!
  • No software to install. Works with Mac and Windows.

Visit the Makey Makey website for more information.

Ozobot Bit

Check availability

Meet Bit – A pocket-sized, basic bot for building early STEAM skills (ages 6+, Beginner coding)

  • Ready to Roll – Arrives assembled and ready to play with two ways to code.
  • Colour Codes – Start coding screen-free with the stroke of a marker, as you draw commands and Bit responds.
  • The Starter Pack includes all the necessary tools to ignite the imaginations of children, inspiring and enticing them to play with Ozobot, and in turn - teaching the child bold basics of coding. Whatever your child can imagine, the tiny robot can do.

Visit the Ozobot website for more information.

Ozobot Evo

Check availability

Evo introduces you to the wild world of robots. Remix Evo’s code and colourful personality to match your mood, then share your creations with friends. Evo may be small enough to fit in your pocket, but the bot connects you to a global community of creators and inspires some seriously big ideas.

  • Connects to iOS and Android app to play, explore, and share with friends.
  • Code Evo with OzoBlockly, or with markers and colour codes.
  • Bluetooth® Smart, proximity and optical sensors, LED light effects, and tons more tech packed into a pocket-sized bot.

Visit the Ozobot website for more information.

Snap Circuits Junior

Check availability

Snap Circuits Junior comes with over 30 components to create 101 different electronic projects.

  • The pieces, which include snap wires, slide switches, an alarm circuit, a music integrated circuit, and a speaker, snap together easily on the included plastic grid--no soldering required.
  • Each piece is numbered and colour-coded to make identifying them easy. These components combine to create working circuit boards just like the ones found inside televisions, radios, and other electronic devices.
  • With its easy-to-follow instructions, Snap Circuits gives your child a hands-on education in how electrical circuits work to run the everyday devices that they're familiar with. They'll also gain valuable lessons in building and in following instructions.
  • The project manual includes large colour illustrations and simple directions for each project. The projects include a sound-activated switch, a musical doorbell, a voice-controlled lamp, a flying saucer, and a light police siren. With these projects, children will experiment with things like electric switches, integrated circuits, digital circuits, fuses, and the transformation of circuit sounds into other sounds.
  • Recommended for children 8 and older.

Visit the Snap Circuits page for more information.

Spirograph

Check availability

This fun drawing set will have your budding artist creating a kaleidoscope of colours on paper. Stars and stripes, ribbons and bows, circles and squares, third dimensional images large and small…you name it. It will keep both the Spirograph wheels and the wheels in their mind turning.

  • Unlike stencil art that requires the artist to follow a pattern, the Spirograph toy lets you create a variety of artistic treasures.
  • Spirograph has distinguishing wheels and rings that intelligently merge the principles of art and mathematics in a way that has inspired and captivated generations.
  • You can use your Spirograph with more than just the art markers provided. They work great with ballpoint pens, coloured pencils or fine tip paint pens as well.
  • With the Spirograph, millions of possibilities will be created by simply rotating a plastic wheel inside a plastic ring and tracing the wheel's path with a pen, pencil, marker or paint pen of your choice.

Visit the Spirograph website for more information.

Strawbees

Check availability

Strawbees is a construction kit based on one simple unit that lets you connect straws to each other. You stick a Strawbee into the ends of a standard quarter inch (6mm) straw to make struts and then connect them with another Strawbee.

  • With the Strawbees you can build everything from mathematical shapes like the platonic solids to mechanical birds, claws, or even huge animated snakes.
  • Just come up with an idea and start building, or simply start building and see where you end up. With the Strawbees you can always modify things as you go, add straws, cut straws, or add new connections to get a stronger, more flexible or bigger construction.

Visit the Strawbees website for more information.

Power Banks

The Library has four power bank/portable chargers for in-house use.

PowerAdd Slim 2 Mobile Power 5000 mAh

The following types of devices are compatible with this power bank:

  • Most iPhones
  • Most Android Smartphones
  • Most tablets, including iPad
  • Some eReaders

This power bank cannot be used to charge any laptops or non-mobile devices.

RAVPower 26800 PD Portable Charger 26800mAh

The following types of devices are compatible with this power bank:

  • Most iPhones
  • Most Android Smartphones
  • Most tablets including iPad
  • Some eReaders
  • USB-C compatible devices:
    • HP ELITE x2 1012 G1
    • HP ENVY 17t
    • Acer H7
    • DELL XPS 12
    • SAMSUNG Galaxy Tabpro S
    • Nintendo Switch
    • Macbook Pro-15-2017
    • Macbook -12-2015
    • Macbook -12-2016
    • SAMSUNG S8+
    • HUAWEI Mate 10
    • Google Pixel 2
    • XIAOMI MIX 2S

This power bank is not compatible with the following devices:

  • Lenovo Type-C laptops
  • Macbook Pro-13-2017
  • Google Pixel Book
  • HTC 10
  • HP Spectre
  • Dell XPS 13
  • Dell Lalitude 5480
  • Any other laptop that does not have a USB-C port

Wi-Fi Hotspots

Take the Internet home! You can use your library card to borrow a Wi-Fi hotspot. The hotspots are great for students, job seekers or anyone who needs access to the Internet outside the library.

Hotspots are available to all users with an adult library card (18+) and in good standing.

How long can I use it?

You can borrow a hotspot for seven days, and you cannot renew them. You can place a hotspot on hold.

Who can use it?

Huntsville Public Library members who are 18 years or older, with no outstanding fines.

How do I return it?

You must return the hotspot in person at the Central Service Desk. Do not return the hotspot in the after-hours drop-box.

What are the late fees?

The late fee is $1/day. Internet service will be shut off one day after the due date.

Loss or Damages

Do not attempt to modify the hotspot in any way. You are responsible for any loss or damages that happen during the lending period. The fee for repairs or replacement can be up to $200.

Service coverage

Access to the Internet is available in Ontario wherever there is Rogers cell phone coverage. Neither international nor out of province service is available.

Content and usage

By using the hotspot you agree to abide by our Technology @ HPL Policy.

Privacy

Huntsville Public Library does not monitor or store any data related to your Internet activity.

Contact Us